


Context
Developed at Ubisoft
Contribution Period
September 2022 - October 2023
Description
Clash of Beasts is a war strategy, tower defense game where players collect and command a diverse array of mythical creatures to defend their kingdom and conquer enemy lands.
Role
Game Designer, UI/UX Designer and Artist
Responsibilities
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Designed in-game events, features, and contributed to economy balancing, resulting in improved user retention. Developed user-friendly Excel sheets for team collaboration and quick adjustments.
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Created visually consistent in-game UI/UX, including buttons, UI elements, and assets; and organized flows for all UI states to ensure a seamless user experience.
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Collaborated closely with UI integrators to ensure seamless integration and alignment with the established mockup.
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Produced digital paintings for in-game assets, icons, and promotional materials.
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Rewrote and organized game design documents (GDD) for clarity and comprehensiveness, catering to designers, QA, and developers for efficient production.
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Conceptualized and developed the in-game universe and characters, including writing lore and penning dialogues to drive the storyline.
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Crafted storyboards to visualize the First-Time User Experience (FTUE) and tutorials.
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Extensively tested and reviewed the game's user interface (UI), identifying and addressing issues to ensure a polished and user-friendly experience.
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Wrote promotional text for iOS App Store and Google Play Store to drive engagement with in-game events.
Skills
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Game design
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UI/UX design and art
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Narrative design and writing
Tools Used
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Unity3D
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Adobe Photoshop
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Adobe Premiere Pro



















