Soda Pop
(2025)
A 1v1 game where the players have to burst their opponents carbonated bubbles to flatten their soda, using our custom-made Arduino slingshots.
Role: Game Designer, UI/UX Designer and Artist, Video Editor
Captain Laserhawk: The G.A.M.E.
(2024-2025)
Based on Captain Laserhawk: A Blood Dragon Remix series - produced by Ubisoft for Netflix, The G.A.M.E. is a Web3 competitive online top-down multiplayer shooter game.
Role: Content and Game Designer (UI/UX, Narrative, Economy, Systems and Features)
.png)
Raccoon Recon
(2024-2025)
You’re a raccoon on a mission - and no home is safe. Sneak into rooms, snatch valuable loot, and slip out without getting caught by the humans. Every level is a fresh chance to pull off the perfect heist in this stealthy, hypercasual mobile game.
Role: Level Designer
Sortris
(2024)
A hypercasual sorting game where players sort falling items into the correct categories. Designed for quick and engaging gameplay, Sortris challenges players' reflexes and categorization skills.
Role: Visual Designer, Level Designer
Paranormal Snacktivity
(2024)
A top-down twin stick shooter where players take on the role of a food delivery driver. The goal is to deliver food on time to various customers while navigating through a chaotic "zom-bee" outbreak.
Role: Game Designer, UI/UX Designer and Artist, Video Editor
Narrative Analysis of Lily's Garden
(2023)
As part of a narrative design test interview, this project includes an in-depth analysis of Lily's Garden (up to level 50). The attached file contains detailed insights and observations.
Role: Narrative Designer, Researcher, Writer
Atom Action
(2023-2024)
Atom Action is a hypercasual puzzle game where players analyze a layout of atoms to find the one that triggers a chain reaction. Clear the board by eliminating all atoms to advance to the next level.
Role: Level Designer
Crops & Robbers
(2023)
A top-down, casual party game in which the team with the most carrots wins the game.
Role: UI/UX Designer and Artist, Video Editor
Clash of Beasts
(2022-2023)
Clash of Beasts is a war strategy, tower defense game where players collect and command a diverse array of mythical creatures to defend their kingdom and conquer enemy lands.
Role: Game Designer (UI/UX, Narrative, Systems and Features) and Artist
Approaching Diversity and Inclusion in the Gaming Industry
(2021-2022)
A theoretical research paper examining racial and ethnic representation in previously unexplored areas within the gaming industry, viewed through the lens of players and professionals.
Role: Researcher, Writer, Visual Designer (Book, Graphics)
A Brief Explanation of Bruno Latour's Actor Network Theory
(2021)
Visualized Bruno Latour’s Actor Network Theory through an immersive, narrated animation.
Role: Researcher. 3D Designer, Animator, Video Editor, Sound Designer
Vapourwave-Themed Rube Goldberg Device
(2020)
A Vaporwave themed Rube Goldberg device on Unity3D to understand and work with game engine physics.
Role: 3D Designer, Animator, Programmer, Video Editor, Sound Designer











