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Soda Pop
(2025)

A 1v1 game where the players have to burst their opponents carbonated bubbles to flatten their soda, using our custom-made Arduino slingshots.

Role: Game Designer, UI/UX Designer and Artist, Video Editor

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Captain Laserhawk: The G.A.M.E.
(2024-2025)

Based on Captain Laserhawk: A Blood Dragon Remix series - produced by Ubisoft for Netflix, The G.A.M.E. is a Web3 competitive online top-down multiplayer shooter game.

Role: Content and Game Designer (UI/UX, Narrative, Economy, Systems and Features)

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Raccoon Recon
(2024-2025)

You’re a raccoon on a mission - and no home is safe. Sneak into rooms, snatch valuable loot, and slip out without getting caught by the humans. Every level is a fresh chance to pull off the perfect heist in this stealthy, hypercasual mobile game.

Role: Level Designer

Sortris Splash

Sortris
(2024)

A hypercasual sorting game where players sort falling items into the correct categories. Designed for quick and engaging gameplay, Sortris challenges players' reflexes and categorization skills.

Role: Visual Designer, Level Designer

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Paranormal Snacktivity
(2024)

A top-down twin stick shooter where players take on the role of a food delivery driver. The goal is to deliver food on time to various customers while navigating through a chaotic "zom-bee" outbreak.

Role: Game Designer, UI/UX Designer and Artist, Video Editor

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Narrative Analysis of Lily's Garden
(2023)

As part of a narrative design test interview, this project includes an in-depth analysis of Lily's Garden (up to level 50). The attached file contains detailed insights and observations.

Role: Narrative Designer, Researcher, Writer

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Atom Action
(2023-2024)

Atom Action is a hypercasual puzzle game where players analyze a layout of atoms to find the one that triggers a chain reaction. Clear the board by eliminating all atoms to advance to the next level.

Role: Level Designer

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Crops & Robbers
(2023)

A top-down, casual party game in which the team with the most carrots wins the game.

Role: UI/UX Designer and Artist, Video Editor

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Clash of Beasts
(2022-2023)

Clash of Beasts is a war strategy, tower defense game where players collect and command a diverse array of mythical creatures to defend their kingdom and conquer enemy lands.

Role: Game Designer (UI/UX, Narrative, Systems and Features) and Artist

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Approaching Diversity and Inclusion in the Gaming Industry
(2021-2022)

A theoretical research paper examining racial and ethnic representation in previously unexplored areas within the gaming industry, viewed through the lens of players and professionals.

Role: Researcher, Writer, Visual Designer (Book, Graphics)

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A Brief Explanation of Bruno Latour's Actor Network Theory
(2021)

Visualized Bruno Latour’s Actor Network Theory through an immersive, narrated animation.

Role: Researcher. 3D Designer, Animator, Video Editor, Sound Designer

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Vapourwave-Themed Rube Goldberg Device
(2020)

A Vaporwave themed Rube Goldberg device on Unity3D to understand and work with game engine physics.


Role: 3D Designer, Animator, Programmer, Video Editor, Sound Designer

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Around the World in Nine Icons
(2020)

This project features minimalistic black and white outlines that transform when interacted with, glowing like neon lights and emitting distinctive sounds from their respective iconic locations.


Role: Visual Designer, Illustrator, Programmer

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