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Contribution Period
March - May 2024
Description
A hypercasual sorting game where players sort falling items into the correct categories. Designed for quick and engaging gameplay, Sortris challenges players' reflexes and categorization skills.
Role
Visual Designer, Level Designer
Responsibilities
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Designed levels and categories, ensuring a well-balanced increase in difficulty.
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Ensured to utilise assets that were reusable to optimize the game's budget.
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Contributed visual concepts to assist the art team in selecting the game's aesthetic.
Skills
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Level design
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Visual exploration
Tools Used
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Miro
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Adobe Photoshop
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Unity3D
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